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When he chooses, or when you choose to save anyone in this game… Let’s say there are four people who need to be saved. Where you literally take everything in the world in? That’s who he is. I don’t know if there is a form of brain where you sort of have no filter. As a Kryptonian and a human being a little bit, he has no capacity to sort of manage this. It’s then that, along with the player, Superman would be hit with the realisation that there are simply too many people to save and have to deal with the consequences of that. As the game progresses, as you do these sort of good deeds, more and more people are aware of you, they start following you on twitter – – and everyone starts asking for help and this is where it really starts to unravel. But when you start helping people you build up a reputation and then you start to hear, “Help, Superman.” And you start to hear more of these 'help Superman!' voices from all around. Maybe he’s a little bit younger, or maybe he just started a little bit later in his life, but the idea is you begin to hear, as the player… help. You begin the game and you are able to hear a little bit. Knowing the first idea to be imitative, Barlog moved onto another option - one that would focus on Superman realising that he can’t help everyone. Literally you’re taking tests and dealing with the social construct of high school while also figuring out what does it mean to have these powers? It’s totally Persona and I thought that’s a little derivative so, I won’t do that. Young Clark Kent – you have to go to school but you also are also uncovering that you’re the greatest American hero with your powers and it’s a sort of awkward coming of age idea that you have to balance.
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Firstly, Barlog joked about "the totally obvious pitch of old man Superman has a kid and he’s trying to figure out how to teach him," referencing his previous, critically-acclaimed, title God of War.įollowing that Barlog spitballed a coming-of-age story, reminiscent of the Persona game series and the TV series Smallville: The insiders discussed previous endeavours to bring the Man of Steel into the video-game medium, most of which were poorly received, and brought up their own theoretical concepts for one.įollowing the panel, Game Informer reported Barlog's comments. The panel itself was called “The Quest for the Perfect Superman Game” and featured: Jared Petty, Greg Miller, Kat Bailey, Gary Whitta, Sydnee Goodman, as well as Barlog.
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Source: Game Informer During a recent PAX West panel, director of God of War, Cory Barlog shared a lengthy, seemingly premeditated, pitch for a Superman game.